![]() What hardware, operating system, and PPSSPP version? On desktop, GPU matters for graphical issues. The save prompt and the save-data info should be correctly visible, like in the screenshot below (taken after resetting the system). To be clear, the game save is from the same point in the game as the savestate. It also adds the option to play as a female. Shin Megami Tensei: Persona 3 Portable is a port of Persona 3 FES to the PSP. New features include an additional female protagonist as well as certain gameplay adjustments introduced in Persona 4. The problem vanishes after resetting the emulator. Overview Persona 3 Portable is an enhanced port of Persona 3 for PSP. Try to save the game (using the open register on the desk).This is always reproducible from the attached savestate. This is visible in the screenshots below (the first one is the screen when the system asks you to select the save data, the second one is when the system asks you if you are sure you want to overwrite the data). The error is repeated on the console for as long as the user is on the save screen. And it’s brutally difficult dungeon-grinding too, thanks to enemies having cheap abilities that require more luck to overcome than strategy.After playing Persona 3 (ULUS10512) for a while (usually after an hour or so), the text on the save screen disappears entirely, and an error is seen in the console:Į: Util\BlockAllocator.cpp:140 Block Allocator (08000000-08400000) failed to allocate 46080 (0000b400) bytes of contiguous memory. There are also no Social Links or overworld navigation - just 30 hours of dungeon-grinding in a game where you’ve already done dozens of hours of dungeon grinding. ![]() Without getting into spoilers, the conflict the party comes across seems forced and undercuts the thematic weight of the main game, especially its ending. If a person is adamant about FES being the definitive version of Persona 3, it’s usually for one reason and one reason only: the new story content, with a postgame quest called “The Answer.” There’s about 30 hours’ worth of content to it, and most of it comes across like fan fiction. Dare I say, I think the Female MC soundtrack is far superior to the Male MC soundtrack. Additionally, the aesthetics of the menus change as the Female MC, and the soundtrack is now a lot peppier. Strikingly, characters will even treat you differently depending on if you’re a boy or a girl, something that you still don’t see often in games. You’ll be able to see different sides to the characters you got to know on your first playthrough. Rather, it’s actually improved tremendously. Plus, the combat and dungeon-crawling, where you’ll be spending the majority of your time, haven’t changed that much. In a JRPG that takes dozens of hours, it slows the pace down, but being able to quickly scan a single screen for the character or interactable object in question speeds up the pace of the game. After all, wandering the overworld is exactly that - you just wander aimlessly looking for someone to talk to. However, I would argue these changes also cut down a lot of the fat from the PS2 versions. The only 3D elements of the world left are the dungeons and battles, as even the in-game cutscenes are replaced with visual novel-style character portraits talking with one another, and the animated cutscenes are just replaced with still frames.Īdmittedly, not being able to watch important character moments play out physically does weaken the impact of story sequences in P3P a little. ![]() In P3P, these environments are replaced with 2D screens that you drag a cursor around and highlight the person or thing you want to interact with. ![]()
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